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Become a SWS Keyholder

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Written by: Administrator
Category: Club News
Created: 06 May 2026
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SWS has a group of about 20 keyholders and you might like to join us.  Keyholders are those people who open and close the club after every meeting, making sure that things are closed down properly and tidied away.  By having a key they have 24/7 access to the club - some have been known to be gaming at 2am (those crazy 40k-ers).

Being a keyholder means committing to a lightly more responsible level of membership - being a keyholder means you have to do about 5 duties a year (dependent on numbers) opening and closing the club on clubnights.  After that you are free to open and close the club when you like.

Here is the list of keyholder duties (you will need to sign in to the website). 

The link to the signup form is on the website.  Paid-up members only I'm afraid, so you will need to sign in to the website and look in the Members' menu.

Meet the 2026 Committee

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Written by: Administrator
Category: Club News
Created: 01 May 2026
Hits: 1340
Role Image Name Other responsibilities Games 
President Paul Glover Tablemeister (for bookings) Lion Rampant. Sharp Practice. Never mind Billhooks. DBA. Bolt Action. Hammerin Iron.
Chair Tim Corbett Dark Ages, medieval, late medieval, English Civil War,  Seven Years War, Prussian and British Napoleonic, Russian Civil War, VBCW and Late War WW2
Secretary Dale Jones Webmaster, e-wizard, Events co-ordinator and Keeper of the Dates, Membership Secretary  Check Your 6! (all varieties), Blood Red Skies, Bag the Hun, Red Storm, Downtown, Elusive Victory, Nightfighter, Bomber Command, Bolt Action, wannabe Team Yankee, Wings of Glory, Less than 60 Miles, Fighting Sail, Blood Bilge and Iron Balls.
Treasurer Chris Kalinowski Sharpe Practice!; Undaunted;  Black Powder 
Safeguarding Officer John Geary Scenery and Terrain Keeper Mortal Gods, anything samurai but mainly Test of Honour,  Bolt Action, Blood Red Skies, Aliens
Tuck Monitor Ian Tanner Hail Caesar, dba, lion rampant, never mind the billhooks, pikeman’s lament, pike and shotte, dbm and dbr, fighting sail, wings of war, sails of glory, rebels and patriots, men who would be kings, Sharpe practice, age of eagles, fire and fury, black powder, undaunted, Nimitz, bolt action!
Strategic Boardgames Officer Doug Chamberlain Boardgames depicting conflict from WW1 to Present Day -  Air,  Sea and Land from publishers GMT, VUCA Sims, DVG, Decision Games, Phalynx, Consim, Lock & Load, Academy Games et al.
Communications Officer Tom Corbett Dark Ages, medieval, late medieval, English Civil War,  Seven Years War, Prussian and British Napoleonic, Russian Civil War, VBCW and Late War WW2, orcs.  Vendee and various 28mm naval as well
Fantasy Officer Owen Flanders Warhammer Fantasy, The Old World, Middle Earth Strategy Battle, Age of Sigmar, Dark Souls, Mordheim
James Davies Space Hulk, Adeptus Titanicus, OPR, Xenos Rampant, Spearhead
Carl Moreton

With a wife who reviews games, I'm generally required to play EVERYTHING. The ones that stood out for me were:

Gaslands, Boarders & Black Flags, Space Gits, and Necropolis.

Matt McManus Warhammer 40k, xenos rampant, one page rules, warhammer fantasy and space gits
Justin Robinson

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